A passionate 3D modeller with three years of experience crafting props and environments for game worlds. I specialize in building immersive, game-ready assets that tell stories through texture, form, and detail. Whether it’s a monster-infested bunker for a horror level or a modular set of cyberpunk props, I focus on creating optimized, believable assets using Maya, PBR texturing, and clean UV workflows. I enjoy blending technical precision with artistic flair, and I’m always looking to improve and adapt to new challenges. I’ve also collaborated on team projects, contributing models and ideas to help bring creative visions to life and create interesting stories. I’m excited to keep growing as a 3D artist and bring my skills and creativity to a passionate studio environment where I can absorb information by peers around me and learn on the way, as feedback and passion is one of my tools in improvement.
Continually learning and improving my skills