Over the past two years, I’ve been working professionally as a Unity developer, building VR, MR, AR, and PC applications for clients – ranging from immersive training tools to interactive marketing experiences. This role has given me real-world experience delivering functional, polished applications that meet specific client goals. Alongside this, I’m completing my university degree in game programming, where I’ve had the chance to deepen both my technical knowledge and creative problem-solving skills.
While my core experience is in Unity, I’ve recently been learning Unreal Engine and C++ as part of my team project Helix Labs: Classified – a horror game with SCP-inspired elements. I’m always looking to grow, take on new challenges, and bring ideas to life through gameplay and systems design.
Continually learning and improving my skills