I’m a 3D artist with experience in 3D prop design and sculpting for games. For the past 3 years, I have used my skill set to create various prop assets for multiple team projects. However, for the last 2 years, I Focused mostly on creating realistic characters and creatures inspired mostly by Warhammer.
My skill set includes Prop Design, sculpting in ZBrush, texturing, and UV mapping, with workflows rooted in industry standards and real-time game engines like Unreal Engine 5. Using these skills I can create high-quality game-ready assets. I’m constantly trying to expand my abilities by studying exploring new techniques and adding to my skillset to enhance both the visual fidelity and technical quality of my work.
Continually learning and improving my skills